Hey there! I guess you could say this is a dead game since we stopped working with RPG Maker as our engine. We plan to come back to Tibo as a character, though. He just got to wait a bit longer.
so i already read that you switched game engines which is sad but understandable. but i just wanted to say i loved this game and the classic rpg mechanics in generell :3 was very fun to play. good job!
Hello, I'm from Brazil and I want to thank you for this work.
I think this is one of the best NSFW games I've played lately, the story is very engaging and Tibo is very charismatic, I love him. You can tell they put a lot of dedication into this project and I'm looking forward to new updates.
I have one criticism, right at the beginning if you enter the Slime cave you get a bad ending, and there are many places where if you click on it you simply get a Game Over, I opened a Chest in the forest and a werewolf came and kidnapped me, another Game Over.
This forced me to save the game every 2 minutes and discouraged me from exploring the game. Because I don't know if going down a hole in the cave will start a new adventure or another bad ending.
Even so, I want to reinforce my praise for the game, which is amazing and deserves 5 stars
Hey there. We switched our game development engine and are currently working on Altered Content. So we won't return to Timberwoods as you know it. But Tibo will definitely return later on.
We are currently busy working on Altered which is a way for us to learn a new game engine since we switched from Rpg Maker to GameMaker. So we currently have no plans to come back to rpg maker though we want to give Tibo and his adventures a remake in GameMaker.
Thank you for your kind words. We will definitely come back to Tibo but not using RPG Maker. We plan to stay in GameMaker so Timberwoods will get a rework when we go back :3
So i've given Ravi the memory crystal, what to do next? Im kinda stuck there, Ravi didn't give more clues.. i still can't enter the Feline tribe either
Found a little bug i think.. In the Den, choosing the Normal Path. When i fight the Shaman and he does the "Prepare Vessel" Spell, the 3rd and 4th interraction are replaced by the Alpha sequence with licking his paw instead
After you defeated the Slime Boss go back to the inn and talk to Ravi. After that go to sleep and talk to the lion guy in the top right. After that you can go east from the screenshot you just posted and enter the Werewolf den.
You probably opened the chest on the road, right? That always leads to a bad end. If you want to go to the werewolf den you have to enter east of said chest.
ok so i heard that to access the new content you have to get a get purple crystal in the wolf den ? so i transferred all my saves from the previous version to the new one and i played on the save where i just defeated the alpha but i can't find any purple crystal please help
Ok i've been looking everywhere in the slime mine and i can't find it, i feel like it's because i am using a save from an old version of the game but who knows. Can i have like the specific location ? or if not at least a clue ?
This was a really fun game to play even though its still in progress. This game has a lot of potential. I did find a bug that crashes the game if you lose while trying to find the otter suit. Also, another bug that opens up the message every time you open up the menu when equipping the silver necklace. I also recommend having a hint or reminder for quests. This can be set up as an item and interacted with in case players get stuck. I feel like that not being able to access the wolf den freely after you clear it feels more of a loss than a win. I'd like to see an updated wolf den with different interactions where you can roam freely. Overall, this was a fun experience. Thank you, for taking the time to make this. :3
I eagerly await new updates, just getting addicted to nfsw rpg games to endure the release of grover, prowler, tabern of spear. (After Class is just Sadness, game hasn't been updated since 2022 T_T).
You first need to talk to the slave in the kitchen area, then move over to the prison on the top floor and talk to the slave there. After that you can visit the shaman and follow his quest.
great game so far but i cant seem to make my way through the forest to save the horse from the otter suit, i may just be stupid or the path too the otter was blocked
The path is confusing, I agree and we will definitely not do something similar in the future. There is a way to the middle. you need to get to the top left first. Hope you can find the way.
This game is completely confusing. Where even is the slime mine in the first place?? I look upwards north with no avail, i go back to the slime forest but all the paths are BAD ENDINGS. Is the mine and extra stuff in a patreon?
For those wondering, the game is kinda like discount Grove, which isn't at all a bad thing. I'd say it's even quite welcomed. There's no reasonable reason for people to not have both games on their computer.
We thought about adding one during the development but scrapped it. There isnt a 3rd ending but there might still be events and triggers that might make look like it in the files.
i'm tring to complete the werewolves cave but i don't know what i need to do, i defeat the chaman and walking around everywhere with any difference. someone can say me what i need to do? and if someone make a guide will be awesome cause i can't continue the game
Hmm, just now finished the content up to .2, so I reckon I'll leave my feedback here, textwall incoming!!
Nice amount of new content! I appreciate that it is varied enough in the themes, even if they're not quite to my liking (which is ok, of course). I do need to make a comment that it feels odd to have a whole mission of prep-up with the fruits in the previous update, to have nothing to do with it in what came in this build. Not that side content is wrong, it just feels oddly timed.
I think a bit more communication regarding the status of old saves would've been a good thing to do on your part. It took me a while to find out that my old saves were not compatible, and that I needed to make a fresh new one. For future times, ideally avoid having to do them at all, since it's a lot of time "lost" if you grinded for exp or items/money. If it's imperative to need to refresh it, I absolutely advice to include a dev-made pre-save up to the start of the new content. I was bummed to find out nothing really changed on the start, at least that I could see.
Secondly, the sidequest in the forest with the otter was cool! But I really think you should try to change the focus on how to make these mazes because that maze was genuinely not fun. Very confusing and frustrating to walk through. Personally I think mazes work best with red herrings and false roads over visually obstructing the path (like the cheeky behind tree areas to can walk through). Not necesarily hard, but just very annoying to have to keep checking every tree to see if you can go behind it. Visual clarity on a walkable path would be a good choice, too. I noticed thoughtout the game, there's a striking lack of clarity of the path, and sometimes the enemies (slime cave is blue, enemies are similar blue, too, so they're hard to discern). Not expecting old content to change, but hopefuly these pointers help for future works!
An addendum to that, it can be very ambiguous to know what to do next or where to go. I would recommend having an item or something that tells the player what is the next step, maybe a guide or a journal that Tibo reads to himself. It's very frustrating not knowing where to go.
Another point I'd like to comment, is that it can feel a bit unfair to constantly lose STM to enemy grapples that you can't avoid. I feel these initial grapples should not really do as much STM as they do. A single one is no problem, but when the enemies keep spamming them, and you can't avoid them beyond RNG, the constant chip damage eats out your STM and items. I would suggest reducing the initial grapple damage to 1 or 2 max, and increasing the subsequent ones, specially if you wait vs trying to resist.
I encountered some bugs, which were not really gamebreaking, but yeah~ The slime pendant will do that message every time you close the menu. After doing the beer dream sequence, Tibo was locked into the lewd cage/harness "mode" after leaving it, even when I didn't get to that stage. Getting in other lewd encounters did not get rid of it. Unsure if this is a bug, but when I was in a team, losing STM on Tibo but not the second character would have the battle continue, but the enemies kept attacking Tibo, including grapples.
Nothing gamebreaking, but yeah, hopefuly that helps you guys out, bug fixing sounds like a lot of trouble to me hahaha!
I hope the feedback helps! I would gladly explain any pointer in more detail if needed, but hopefuly my pointers are sensible, and help you guys out! I appreciate a lot that you both are putting so much effort in a project like this! I don't have such temperance myself, so I appreciate when others commit to these projects.
Thanks for your work! Looking forward to more in the future <3
Hey there <3 Thank you for the in-depth feedback. Really loved reading through.
Really sorry, that you had to start all over. We will provide a save file for the next update.
Inititally we only planned to rework the combat and then release the new version. It became a bit more than we planned. But we are still not happy with how the combat works. So we are experimenting with something different at the moment that we might use with later updates.
We also weren't happy with how long it took, but due to some irl stuff we couldn't get it done faster. And we wanted to provide some content with the rework.
Also when it comes to map design, we will probably go back to maps like the werewolf den when it comes to the "dungeon"-part. And we probably should have done the same with the forest. So yeah, it's pretty lackluster and you will definitely see improvement in the future.
This also applies to the overall content. We know it can be a bit much to read and sometimes you lose focus of your objective when being busy with fights and dialogues, so we will try to add something later on to help the player don't lose track.
And I totally didn't expect some of the bugs you guys reported. My testers really did an amazing job finding most of the bugs so it was quite a surprise to still see so many. It really sucks fixing them. And it sucks even more for you guys to experience them x3 So yeah... making a game truly is hard x3 But it's the feedback and support you guys give that makes us keep going.
I'd never complain about you guys taking time to make the game, no one gets a right to rush anyone for something that's free. You guys doing good in my book <3
Hopefuly the pointers help you lads, after all, I imagine you both are learning a lot out of actually working on the game, it is expected for things not to come out perfect on the first try.
Funnily enough I think the werewolf den is the area with the least amount of issues IMO. I don't mind areas that are big and have lots of paths, as long as they're easy to read and you can remember where things are. Enemies, NPCs and objects are visually distinct, and easy to read, so that's good!!
From what I've heard from some of my dev friends, bugs come in a multitude of ways, most of them unexpected haha!
Keep up the good work! I'll be cheering for both of you <3
I have to say that you’ve got absolutely insanely good music done for this game! Lord God! interested in knowing what updates this is coming up in the future? this cave music where the first boss is met so that music is absolutely brilliant! I love!
question!? did I get through the game when I rescued the horse from the claws of that otter-looking type that stole it? I no longer figured out where to go and nothing new seems to be coming up so did I get to the end of the so-called game?
I am kind of stuck now... I mean how can I access to the mine, I went to a place that looked like a mine and it told me it is too dangerous for me now.... tried the other routines and did not find the other one that seems a mine. OK I have to admit I've never had a sense of direction either in games or in reality. I need a google map xd.
You first go to the tavern. To get there exit the forest to the east. Talk with the kobold and trigger the cutscene. After that you can go back to the forest and should be able to enter the mine there. Its north in the slime forest area.
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dead game?
Hey there!
I guess you could say this is a dead game since we stopped working with RPG Maker as our engine. We plan to come back to Tibo as a character, though. He just got to wait a bit longer.
How to open the window of the blue plant room
Hey! There is a console you can interact with in the same room.
thank
so i already read that you switched game engines which is sad but understandable. but i just wanted to say i loved this game and the classic rpg mechanics in generell :3 was very fun to play. good job!
Thank you so much for your kind words. Really appreciate it. I am glad you liked Timberwoods <3
Switching engine was not an easy decision but we felt it was necessary to have more freedom when it comes to experimenting with different mechanics.
I have a small problem, I don't know who to give the fruit to?
I have a small problem, I don't know where to get the code
Hey there. You can find the code in the room with the blue plant enemy.
I am grateful for your answer
Hello, I'm from Brazil and I want to thank you for this work.
I think this is one of the best NSFW games I've played lately, the story is very engaging and Tibo is very charismatic, I love him. You can tell they put a lot of dedication into this project and I'm looking forward to new updates.
I have one criticism, right at the beginning if you enter the Slime cave you get a bad ending, and there are many places where if you click on it you simply get a Game Over, I opened a Chest in the forest and a werewolf came and kidnapped me, another Game Over.
This forced me to save the game every 2 minutes and discouraged me from exploring the game. Because I don't know if going down a hole in the cave will start a new adventure or another bad ending.
Even so, I want to reinforce my praise for the game, which is amazing and deserves 5 stars
i completely forgot if i commented on this game after beating it but if i didnt all i have to say is..........i love werewolves
I love werewolves too :3
the werewolf den is my favorite part because a..yes b the music was a vibe
Glad you liked it. We had a lot of fun with it too :3
so is the game in development still? because i want more of the werewolves like a good ending with them
Hey there. We switched our game development engine and are currently working on Altered Content. So we won't return to Timberwoods as you know it. But Tibo will definitely return later on.
What can i do for Rvai?
Give the crystal you can find in the mines to Ravi. After the werewolf den he will ask you to go back there where you can then find some side content.
I don’t know what to do after you come back to the tavern with the fruit. Please help.
I am sorry but there isnt much beside some side content after that.
and are you planing to add some?
We are currently busy working on Altered which is a way for us to learn a new game engine since we switched from Rpg Maker to GameMaker. So we currently have no plans to come back to rpg maker though we want to give Tibo and his adventures a remake in GameMaker.
I’ll be happy to play that.
I do hope you eventually come back to this game, I love it.
Thank you for your kind words. We will definitely come back to Tibo but not using RPG Maker. We plan to stay in GameMaker so Timberwoods will get a rework when we go back :3
So i've given Ravi the memory crystal, what to do next? Im kinda stuck there, Ravi didn't give more clues.. i still can't enter the Feline tribe either
I am also stuck here, would love a hint!
Will there be more updates for the game? Also, is there a walk-through?
Sorry, Timberwoods is on hold for now as we switched the game engine.
How do I defeat Boss slime?I tried to beat him and that's it, but he defeats me quickly, why?I have already found the yellow and lilac crystals.
Do not wear the necklace. If you wear the silver necklace you are likely going to lose.
Found a little bug i think.. In the Den, choosing the Normal Path. When i fight the Shaman and he does the "Prepare Vessel" Spell, the 3rd and 4th interraction are replaced by the Alpha sequence with licking his paw instead
Oh yeah. Thats definitely a bug. Sorry for that x(
is there a way to get updates on the game? like social media?
Sorry, we are not really that active with social media x(
We post most of the stuff on discord. But we definitely have a hard time keeping up with all the irl stuff going on x(
I have defeated the slug boss, where should I go next, please help me
After you defeated the Slime Boss go back to the inn and talk to Ravi. After that go to sleep and talk to the lion guy in the top right. After that you can go east from the screenshot you just posted and enter the Werewolf den.
Хорошо, спасибо большое.
Please help me, I'm sitting in a cell, I do not know what to do
you have to get bad ending
After I was given the potion, I chose the actions of licking his paw and after that I was shown the End of the game and that's it
You probably opened the chest on the road, right? That always leads to a bad end. If you want to go to the werewolf den you have to enter east of said chest.
Thank you so much
ok so i heard that to access the new content you have to get a get purple crystal in the wolf den ? so i transferred all my saves from the previous version to the new one and i played on the save where i just defeated the alpha but i can't find any purple crystal please help
The crystal can be found in the slime cave.
ok so can i still get it even after defeating the boss of the slime cave ? or do i have to restart and defeat him again
you can still get it after you are done with the slime cave. so dont worry.
Ok i've been looking everywhere in the slime mine and i can't find it, i feel like it's because i am using a save from an old version of the game but who knows. Can i have like the specific location ? or if not at least a clue ?
Its in a room with a ladder on the lower floor.
This was a really fun game to play even though its still in progress. This game has a lot of potential. I did find a bug that crashes the game if you lose while trying to find the otter suit. Also, another bug that opens up the message every time you open up the menu when equipping the silver necklace. I also recommend having a hint or reminder for quests. This can be set up as an item and interacted with in case players get stuck. I feel like that not being able to access the wolf den freely after you clear it feels more of a loss than a win. I'd like to see an updated wolf den with different interactions where you can roam freely. Overall, this was a fun experience. Thank you, for taking the time to make this. :3
Hey there. Thank you for your feedback. I am glad you enjoyed it. :3
We definitely learnt a lot from Timberwoods so far and we absolutely want to include some QoL going forward. I am sure we can only improve :3
I eagerly await new updates, just getting addicted to nfsw rpg games to endure the release of grover, prowler, tabern of spear. (After Class is just Sadness, game hasn't been updated since 2022 T_T).
Thanks for joining my games list.
Thank you for playing. Glad you enjoyed it. We are trying our best to improve :3
why flop posted a whole big azs png
Does anyone know the laboratory code?
It should be 2907.
thank you ♥ ♥♥ ♥♥ ♥♥ ♥
i choose the slave path but i can't trigger shaman quest , help me please
You first need to talk to the slave in the kitchen area, then move over to the prison on the top floor and talk to the slave there. After that you can visit the shaman and follow his quest.
oh thanks i see it
great game so far but i cant seem to make my way through the forest to save the horse from the otter suit, i may just be stupid or the path too the otter was blocked
The path is confusing, I agree and we will definitely not do something similar in the future. There is a way to the middle. you need to get to the top left first. Hope you can find the way.
I got the fruit from the werewolves, but I can't seem to enter Fendral Forest. Am I missing something, or is that area not available yet?
Sorry that area is not available
that's okay, take your time. thanks for letting me know
很好的游戏。
希望能在游戏后续内容加入一些指引。。森林路好难
小树林!启动!(得知消息后半夜十二点从床上跳下来
你好 我有一关卡住了 能否问一下你怎么过去 我的QQ:1581573131 谢谢了
Just the best!
Thank you for playing our game. :3
Update ?
Hey there. We are still working and will try to show you all whats next soon.
thanks for telling me
This game is completely confusing. Where even is the slime mine in the first place?? I look upwards north with no avail, i go back to the slime forest but all the paths are BAD ENDINGS. Is the mine and extra stuff in a patreon?
I found the cave. That has to be one of the most weirdest spots
For those wondering, the game is kinda like discount Grove, which isn't at all a bad thing. I'd say it's even quite welcomed. There's no reasonable reason for people to not have both games on their computer.
heya was wondering is there a 3rd ending for normal path alpha
We thought about adding one during the development but scrapped it. There isnt a 3rd ending but there might still be events and triggers that might make look like it in the files.
sorry if i have a bad english.
i'm tring to complete the werewolves cave but i don't know what i need to do, i defeat the chaman and walking around everywhere with any difference. someone can say me what i need to do? and if someone make a guide will be awesome cause i can't continue the game
If you choose the normal path you have to beat the shaman and the alpha.
If you choose the slave path you have to talk to the slave in the kitchen and then follow the shamans quest.
how i defeat the alpha? qwp the werewolves are in the entrance and i make everything... maybe... i don't know
Defeat the shaman and open the prison cells to the right of where the alpha is
ooohhh, thanks for your help :3
May I ask how I can help this guy who is tied up?
I believe he'll be freed automatically when you finish the den.
Yup. That's right.
Thank you very much for your answer.
So as soon as I’m done with the bandits in this cave, he’ll be able to escape on his own.
Ik update is just out but when is next one :>?
We are already working on it. Though it wont be for a while.
Can't find how to progress in the Slave route at the Werewolves Den. How do I complete the Shaman Task?
Nevermind. After a loong time, I just needed to interact with the frasks at the Dungeon Room byside the trapped slaves. -w-
Hmm, just now finished the content up to .2, so I reckon I'll leave my feedback here, textwall incoming!!
Nice amount of new content! I appreciate that it is varied enough in the themes, even if they're not quite to my liking (which is ok, of course). I do need to make a comment that it feels odd to have a whole mission of prep-up with the fruits in the previous update, to have nothing to do with it in what came in this build. Not that side content is wrong, it just feels oddly timed.
I think a bit more communication regarding the status of old saves would've been a good thing to do on your part. It took me a while to find out that my old saves were not compatible, and that I needed to make a fresh new one. For future times, ideally avoid having to do them at all, since it's a lot of time "lost" if you grinded for exp or items/money. If it's imperative to need to refresh it, I absolutely advice to include a dev-made pre-save up to the start of the new content. I was bummed to find out nothing really changed on the start, at least that I could see.
Secondly, the sidequest in the forest with the otter was cool! But I really think you should try to change the focus on how to make these mazes because that maze was genuinely not fun. Very confusing and frustrating to walk through. Personally I think mazes work best with red herrings and false roads over visually obstructing the path (like the cheeky behind tree areas to can walk through). Not necesarily hard, but just very annoying to have to keep checking every tree to see if you can go behind it. Visual clarity on a walkable path would be a good choice, too. I noticed thoughtout the game, there's a striking lack of clarity of the path, and sometimes the enemies (slime cave is blue, enemies are similar blue, too, so they're hard to discern). Not expecting old content to change, but hopefuly these pointers help for future works!
An addendum to that, it can be very ambiguous to know what to do next or where to go. I would recommend having an item or something that tells the player what is the next step, maybe a guide or a journal that Tibo reads to himself. It's very frustrating not knowing where to go.
Another point I'd like to comment, is that it can feel a bit unfair to constantly lose STM to enemy grapples that you can't avoid. I feel these initial grapples should not really do as much STM as they do. A single one is no problem, but when the enemies keep spamming them, and you can't avoid them beyond RNG, the constant chip damage eats out your STM and items. I would suggest reducing the initial grapple damage to 1 or 2 max, and increasing the subsequent ones, specially if you wait vs trying to resist.
I encountered some bugs, which were not really gamebreaking, but yeah~ The slime pendant will do that message every time you close the menu. After doing the beer dream sequence, Tibo was locked into the lewd cage/harness "mode" after leaving it, even when I didn't get to that stage. Getting in other lewd encounters did not get rid of it. Unsure if this is a bug, but when I was in a team, losing STM on Tibo but not the second character would have the battle continue, but the enemies kept attacking Tibo, including grapples.
Nothing gamebreaking, but yeah, hopefuly that helps you guys out, bug fixing sounds like a lot of trouble to me hahaha!
I hope the feedback helps! I would gladly explain any pointer in more detail if needed, but hopefuly my pointers are sensible, and help you guys out! I appreciate a lot that you both are putting so much effort in a project like this! I don't have such temperance myself, so I appreciate when others commit to these projects.
Thanks for your work! Looking forward to more in the future <3
Hey there <3
Thank you for the in-depth feedback. Really loved reading through.
Really sorry, that you had to start all over. We will provide a save file for the next update.
Inititally we only planned to rework the combat and then release the new version. It became a bit more than we planned. But we are still not happy with how the combat works. So we are experimenting with something different at the moment that we might use with later updates.
We also weren't happy with how long it took, but due to some irl stuff we couldn't get it done faster. And we wanted to provide some content with the rework.
Also when it comes to map design, we will probably go back to maps like the werewolf den when it comes to the "dungeon"-part. And we probably should have done the same with the forest. So yeah, it's pretty lackluster and you will definitely see improvement in the future.
This also applies to the overall content. We know it can be a bit much to read and sometimes you lose focus of your objective when being busy with fights and dialogues, so we will try to add something later on to help the player don't lose track.
And I totally didn't expect some of the bugs you guys reported. My testers really did an amazing job finding most of the bugs so it was quite a surprise to still see so many. It really sucks fixing them. And it sucks even more for you guys to experience them x3
So yeah... making a game truly is hard x3 But it's the feedback and support you guys give that makes us keep going.
Thank you again for your feedback <3
I'd never complain about you guys taking time to make the game, no one gets a right to rush anyone for something that's free. You guys doing good in my book <3
Hopefuly the pointers help you lads, after all, I imagine you both are learning a lot out of actually working on the game, it is expected for things not to come out perfect on the first try.
Funnily enough I think the werewolf den is the area with the least amount of issues IMO. I don't mind areas that are big and have lots of paths, as long as they're easy to read and you can remember where things are. Enemies, NPCs and objects are visually distinct, and easy to read, so that's good!!
From what I've heard from some of my dev friends, bugs come in a multitude of ways, most of them unexpected haha!
Keep up the good work! I'll be cheering for both of you <3
I have to say that you’ve got absolutely insanely good music done for this game! Lord God! interested in knowing what updates this is coming up in the future? this cave music where the first boss is met so that music is absolutely brilliant! I love!
question!? did I get through the game when I rescued the horse from the claws of that otter-looking type that stole it? I no longer figured out where to go and nothing new seems to be coming up so did I get to the end of the so-called game?
Sorry, thats the end for now. Also the music for this game wasnt done by us. You can take a look at the credits file for the name of the composer.
I am kind of stuck now... I mean how can I access to the mine, I went to a place that looked like a mine and it told me it is too dangerous for me now.... tried the other routines and did not find the other one that seems a mine. OK I have to admit I've never had a sense of direction either in games or in reality. I need a google map xd.
You first go to the tavern. To get there exit the forest to the east. Talk with the kobold and trigger the cutscene. After that you can go back to the forest and should be able to enter the mine there. Its north in the slime forest area.